A growing list of people who have shaped me by how they think, what they have created, or directly working with them.
I love how Jonathan thinks about games, and what they're capable of. His Creative Mornings talk
should give you a good idea of what he's about. He shares some of his insights on video game design in Indie Game: The Movie
His mix of intelligence, work ethic, and absurd sense of humor make him such a stellar guy. Kyle is responsible for one of the greatest working friendships I've ever had. Oh, and my beard.
Game Engine Designer
John is the game engine developer for Wolfenstein 3D, DOOM, and the Quake series. The amount of technical knowledge he puts into even one tweet will blow your mind.
He's always writing, always speaking, always making and somehow he always finds time to help someone else out. Brad is creating Pattern Lab
with Dave Olsen
. He's one of the reasons I want to be more involved with the web. Read Brad's writing
over at his place.
Take a peek at his recent projects
and you'll not only see some big clients, but great work. His writing
features project breakdowns including the process and behind-the-scenes tidbits. Cushion
, Jonnie's app for freelancers, is worth a look.
Artist / Product Designer
Jonathan gave a moving Creative Mornings talk
examing his life in five chapters: Paint, Data, Documentary, Autobiography, Tools. The article titled Modern Medicine
he wrote is a reminder to be consistantly aware of how what I'm designing affects the world.