Currently I'm building Consider to create a calm place for close friends to privately share meaningful recommendations.
See my work below for :
Kickstarter / Time Inc. / BarkBox
How I can add to your team
2018 — Present
Beta · Invite-only
Share individual recommendations with close friends to watch, listen, play, or read.
Send and receive meaningful recommendations that deepen your relationships. Your friends know you best.
No comments. No email chains. No message boards.
Share a recommendation, and then discuss in-person, over the phone, or wherever suits.
Considerations arrive one at a time to help you focus, and feel less overwhelmed.
Here is the homepage for Consider which is currently in invite-only beta.
The above shows what it looks like when successfully adding a friend in Consider.
2014 — 2018
I led Design for Kickstarter's category pages, search, and project recommendations.
I co-created the research process for conducting on-going Creator interviews using Jobs to be Done.
I contributed to creating, evolving, and maintaining the design system and documentation.
In a past feature team setup, I helped Kickstarter expand its reach to 10 new countries, support 3 new languages, and 12 new currencies.
Profiles now act as a better place to reveal what you care about supporting.
Improvements ranged from letting folks follow creators to new projects cards that give a better glimpse of your interests.
In collaboration with: Nicole Yeo
Beyond just project results, traverse Kickstarter by exploring which categories and creators are related to your search.
Guided search was developed from the start to be mobile-first. Whether on desktop, tablet, or mobile phone the new power of search is available across all devices.
Search result suggestions are provided for common spelling mistakes across multiple languages.
In collaboration with: Orion McClelland
Time Inc. wanted a full design system to accompany its redesign to let each of its brands stand on their own, but still feel part of the Time Inc. family.
I teamed up with Brad Frost, Josh Clark, Melissa Frost, and a handful of other talented folks to complete this massive (beautiful) undertaking.
Using PatternLab we built small pieces called atoms that define the colors, headings, paragraphs, etc.
Those foundational pieces are then combined into larger components called organisms to create navigation, hero images, media blocks, etc. Eventually full-page designs were created.
Here components large and small combine to create something that is distinctly Entertainment Weekly yet familiar under the umbrella of Time Inc.
Visual language by Melissa Frost
I was responsible for a full responsive redesign.
This includes everything from subscribing to account settings, and marketing pages to ads. It was all tied together by creating the initial Design System later expanded on by the growing team.
BarkBox wanted to do good in the world, and have fun at the same time. And the brand reflects that with charming hand-drawn illustrations and a sprinkle of humor in their copy.
This was loads of fun right down to pitching in on hand-stamping and filling each BarkBox together. We even got the tissue paper inside to match the BarkBox blue.
We better explained how the service worked through videos, and showed what to expect inside a typical BarkBox.
The added clarity sped up folks who chose to subscribe because they knew what to expect.
2009 — 2012
I designed to keep the quality of Forrst membership intact while growing to over 50,000 members with a unique invite system, and connecting then with career opportunities through our Job Board.
In 2012, Forrst was acquired by ColourLovers, and then later by ZURB.
In collaboration with: Kyle Bragger, Zack Kitzmiller, Adam Kopec, and Pasquale D'Silva